Geometry Nodes Overview
Version 5.0 (Status as of November 25, 2025)
Here you can find a complete list of Geometry Nodes available in different Blender versions in tabular form.
Note
Due to the length of the article, it was unfortunately not possible to give this answer there including the links to the respective manuals of the individual nodes.
The grouping of nodes and their assignment to submenus has changed several times from version to version and has only stabilized somewhat with version 3.5. The grouping of nodes used here therefore follows the current structure in Blender 4.5 LTS.
Attribute Nodes
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute Statistic |
||||||||||||||
Domain Size |
- |
|||||||||||||
Blur Attribute |
- |
- |
- |
- |
- |
|||||||||
Capture Attribute |
||||||||||||||
Transfer Attribute |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Remove Named Attribute |
- |
- |
||||||||||||
Store Named Attribute |
- |
- |
Additional changes since version 3.4:
The Transfer Attribute node has been removed and split into multiple more specific nodes:
The Sample Index node retrieves data from specific geometry elements by index.
The Sample Nearest node retrieves the indices from the closest geometry elements
The Sample Nearest Surface node interpolates a field input to the closest location on a mesh surface.
Tip
On that topic, check out this post explaining how to use the new nodes: Where is Transfer attribute in 3.4?
Additional changes since version 3.5:
The Store Named Attribute node can now store 2D vector attributes
Addendum: Replaced Attribute Nodes
Some nodes were completely replaced by other nodes after version 2.93 due to the introduction of Fields:
2.92 |
2.93 LTS |
3.0 |
|
|---|---|---|---|
Attribute Clamp |
- |
Clamp |
|
Attribute Color Ramp |
Color Ramp |
||
Attribute Combine XYZ |
- |
Combine XYZ |
|
Attribute Compare |
Compare |
||
Attribute Convert |
- |
Transfer Attribute (3.1+), Interpolate Domain (3.3+) |
|
Attribute Fill |
Capture Attribute (3.1+), Store Named Attribute (3.2+) |
||
Attribute Map Range |
- |
Map Range |
|
Attribute Math |
Math |
||
Attribute Mix |
Mix |
||
Attribute Proximity |
- |
Geometry Proximity |
|
Attribute Randomize |
Random Value |
||
Attribute Remove |
- |
Remove Named Attribute (3.2+) |
|
Attribute Sample Texture |
- |
Image Texture |
|
Attribute Separate XYZ |
- |
Separate XYZ |
|
Attribute Vector Math |
Vector Math |
Input Nodes
Input Nodes - Constant
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boolean |
- |
- |
||||||||||||||
Collection |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||
Color |
- |
- |
||||||||||||||
Image |
- |
- |
- |
- |
- |
- |
- |
|||||||||
Integer |
- |
- |
||||||||||||||
Material |
- |
- |
||||||||||||||
Object |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||
Rotation |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||
String |
- |
|||||||||||||||
Value |
||||||||||||||||
Vector |
Input Nodes - Gizmo
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|
Dial Gizmo |
||||
Linear Gizmo |
||||
Transform Gizmo |
Input Nodes - Import
4.5 LTS |
5.0 |
|
|---|---|---|
Import CSV |
||
Import CSV |
||
Import PLY |
||
Import STL |
||
Import Text |
||
Import VDB |
Input Nodes - Scene
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3D Cursor |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||||
Active Camera |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Camera Info |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Collection Info |
- |
|||||||||||||||
Image Info |
- |
- |
- |
- |
- |
- |
- |
|||||||||
Is Viewport |
- |
|||||||||||||||
Object Info |
||||||||||||||||
Scene Time |
- |
- |
- |
|||||||||||||
Self Object |
- |
- |
- |
- |
- |
- |
Output Nodes
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enable Output |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Warning |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Viewer |
Geometry Nodes
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Geometry to Instance |
- |
- |
- |
|||||||||||||
Join Geometry |
||||||||||||||||
Geometry Input |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Geometry Nodes - Read
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ID |
||||||||||||||
Index |
||||||||||||||
Named Attribute |
- |
- |
||||||||||||
Normal |
||||||||||||||
Position |
||||||||||||||
Radius |
||||||||||||||
Selection |
- |
- |
- |
- |
- |
- |
- |
|||||||
Active Element |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Additional changes since version 3.5:
The Named Attribute input node now has an “Exists” output to tell whether the attribute exists
Geometry Nodes - Sample
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Geometry Proximity |
||||||||||||||
Index of Nearest |
- |
- |
- |
- |
- |
- |
||||||||
Raycast |
||||||||||||||
Sample Index |
- |
- |
- |
- |
||||||||||
Sample Nearest |
- |
- |
- |
- |
Geometry Nodes - Write
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Set Geometry Name |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Set ID |
||||||||||||||
Set Position |
||||||||||||||
Set Selection |
- |
- |
- |
- |
- |
- |
- |
Geometry Nodes - Operations
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bake |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Bounding Box |
- |
|||||||||||||||
Convex Hull |
- |
- |
||||||||||||||
Delete Geometry |
- |
- |
||||||||||||||
Duplicate Elements |
- |
- |
- |
- |
||||||||||||
Merge by Distance |
- |
- |
- |
|||||||||||||
Split to Instances |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Sort Elements |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Transform |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
|||||||
Transform Geometry |
- |
- |
- |
- |
- |
- |
- |
- |
||||||||
Separate Components |
- |
- |
||||||||||||||
Separate Geometry |
- |
- |
||||||||||||||
Displace Geometry |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Smooth Geometry |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Geometry Nodes - Selection Nodes
5.0 |
|
|---|---|
Box Selection |
|
Normal Selection |
|
Sphere Selection |
Curve Nodes
Curve Nodes - Read
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curve Handle Positions |
||||||||||||||
Curve Length |
||||||||||||||
Curve Tangent |
||||||||||||||
Curve Tilt |
||||||||||||||
Endpoint Selection |
||||||||||||||
Handle Type Selection |
||||||||||||||
Is Spline Cyclic |
||||||||||||||
Spline Length |
||||||||||||||
Curve Parameter |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Spline Parameter |
- |
|||||||||||||
Spline Resolution |
Curve Nodes - Sample
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sample Curve |
Curve Nodes - Write
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Set Curve Normal |
- |
- |
- |
- |
||||||||||
Set Curve Radius |
||||||||||||||
Set Curve Tilt |
||||||||||||||
Set Handle Positions |
||||||||||||||
Set Handle Type |
||||||||||||||
Set Spline Cyclic |
||||||||||||||
Set Spline Resolution |
||||||||||||||
Set Spline Type |
Curve Nodes - Operations
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curve to Mesh |
||||||||||||||
Curve to Points |
||||||||||||||
Curves to Grease Pencil |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Deform Curves on Surface |
- |
- |
- |
|||||||||||
Fill Curve |
||||||||||||||
Fillet Curve |
||||||||||||||
Interpolate Curves |
- |
- |
- |
- |
- |
|||||||||
Resample Curve |
||||||||||||||
Reverse Curve |
||||||||||||||
Subdivide Curve |
||||||||||||||
Trim Curve |
Additional changes since version 3.5:
The Trim Curves node now has a selection input
Curve Nodes - Primitives
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arc |
- |
|||||||||||||
Bezier Segment |
||||||||||||||
Curve Circle |
||||||||||||||
Curve Line |
||||||||||||||
Curve Spiral |
||||||||||||||
Quadratic Bezier |
||||||||||||||
Quadrilateral |
||||||||||||||
Star |
Curve Nodes - Topology
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|
Curve of Point |
||||||||||
Offset Point in Curve |
||||||||||
Points of Curve |
Grease Pencil Nodes
Grease Pencil Nodes - Read
4.5 LTS |
5.0 |
|
|---|---|---|
Named Layer Selection |
Grease Pencil Nodes - Write
4.5 LTS |
5.0 |
|
|---|---|---|
Set Grease Pencil Color |
||
Set Grease Pencil Depth |
||
Set Grease Pencil Softness |
Grease Pencil Nodes - Operations
4.5 LTS |
5.0 |
|
|---|---|---|
Grease Pencil to Curves |
||
Merge Layers |
Instances Nodes
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Instance on Points |
||||||||||||||
Instances to Points |
||||||||||||||
Realize Instances |
||||||||||||||
Rotate Instances |
||||||||||||||
Scale Instances |
||||||||||||||
Translate Instances |
||||||||||||||
Set Instance Transform |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||
Instance Bounds |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Instance Transform |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||
Instance Rotation |
- |
- |
- |
|||||||||||
Instance Scale |
- |
- |
- |
|||||||||||
Instance on Elements |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Randomize Transforms |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Mesh Nodes
Mesh Nodes - Read
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Edge Angle |
- |
|||||||||||||
Edge Neighbors |
- |
|||||||||||||
Edge Vertices |
- |
|||||||||||||
Edges to Face Groups |
- |
- |
- |
- |
- |
|||||||||
Face Area |
- |
|||||||||||||
Face Set Boundaries |
- |
- |
- |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Face Group Boundaries |
- |
- |
- |
- |
- |
|||||||||
Face Neighbors |
- |
|||||||||||||
Face Set |
- |
- |
- |
- |
- |
- |
- |
|||||||
Face is Planar |
- |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
|||
Is Face Planar |
- |
- |
- |
- |
- |
- |
||||||||
Is Edge Smooth |
- |
- |
- |
- |
- |
- |
- |
|||||||
Is Shade Smooth |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
||||||
Is Face Smooth |
- |
- |
- |
- |
- |
- |
- |
|||||||
Mesh Island |
- |
|||||||||||||
Shortest Edge Paths |
- |
- |
- |
|||||||||||
Vertex Neighbors |
- |
|||||||||||||
Edge Length |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Face Corner Angle |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Is Edge Boundary |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Is Edge Loose |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Is Edge Manifold |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Is UV Split |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Mesh Nodes - Sample
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|
Sample Nearest Surface |
||||||||||
Sample UV Surface |
Mesh Nodes - Write
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Set Face Set |
- |
- |
- |
- |
- |
- |
- |
|||||||
Set Mesh Normal |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Set Shade Smooth |
Mesh Nodes - Operations
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dual Mesh |
- |
- |
- |
|||||||||||||
Edge Paths to Curves |
- |
- |
- |
- |
- |
|||||||||||
Edge Paths to Selection |
- |
- |
- |
- |
- |
|||||||||||
Extrude Mesh |
- |
- |
- |
|||||||||||||
Flip Faces |
- |
- |
- |
|||||||||||||
Boolean |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Mesh Boolean |
- |
- |
||||||||||||||
Mesh to Curve |
- |
- |
||||||||||||||
Mesh to Density Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Mesh to Points |
- |
- |
||||||||||||||
Mesh to Sdf Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Mesh to Volume |
- |
- |
- |
- |
- |
|||||||||||
Scale Elements |
- |
- |
- |
|||||||||||||
Edge Split |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Split Edges |
- |
- |
||||||||||||||
Subdivide |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Subdivide Mesh |
- |
- |
||||||||||||||
Subdivision Surface |
||||||||||||||||
Triangulate |
Mesh Nodes - Primitives
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cone |
|||||||||||||||
Cube |
|||||||||||||||
Cylinder |
|||||||||||||||
Grid |
|||||||||||||||
Icosphere |
|||||||||||||||
Circle |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Mesh Circle |
- |
||||||||||||||
Line |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Mesh Line |
- |
||||||||||||||
UV Sphere |
Mesh Nodes - Topology
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|
Corners of Edge |
- |
- |
- |
|||||||
Corners of Face |
||||||||||
Corners of Vertex |
||||||||||
Edges of Corner |
||||||||||
Edges of Vertex |
||||||||||
Face of Corner |
||||||||||
Offset Corner in Face |
||||||||||
Vertex of Corner |
Mesh Nodes - UV
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
Pack UV Islands |
|||||||||||
UV Tangent |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
UV Unwrap |
Point Nodes
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Distribute Points in Volume |
- |
- |
- |
- |
- |
||||||||||
Distribute Points in Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Distribute Points on Faces |
- |
||||||||||||||
Points |
- |
- |
- |
- |
|||||||||||
Points to Curves |
- |
- |
- |
- |
- |
- |
- |
- |
|||||||
Points to Sdf Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Points to Vertices |
- |
||||||||||||||
Points to Volume |
|||||||||||||||
Set Point Radius |
- |
Addendum: Replaced Point Nodes
Some nodes were completely replaced by other nodes after version 2.93:
2.92 |
2.93 LTS |
3.0 |
|
|---|---|---|---|
Align Rotation to Vector * |
Align Euler to Vector |
||
Point Distribute |
Distribute Points on Faces |
||
Point Instance |
Instance on Points |
||
Point Rotate |
Rotate Euler |
||
Point Scale |
Vector Math (Scale) |
||
Point Separate |
Separate Geometry |
||
Point Translate |
Set Position |
* The node Align Rotation to Vector was replaced by Align Euler to Vector in version 3.0, but a node with the same name has been added in version 4.2. Although it has the same name, it performs a different function!
Volume Nodes
Volume Nodes - Read
5.0 |
|
|---|---|
Get Named Grid |
|
Grid Info |
|
Voxel Index |
Volume Nodes - Sample
5.0 |
|
|---|---|
Sample Grid |
|
Sample Grid Index |
|
Advect Grid |
|
Grid Curl |
|
Grid Divergence |
|
Grid Gradient |
|
Grid Laplacian |
Volume Nodes - Write
5.0 |
|
|---|---|
Set Grid Background |
|
Set Grid Transform |
|
Store Named Grid |
Volume Nodes - Operations
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volume to Mesh |
|||||||||||||||
Grid to Mesh |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Boolean |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Fillet |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Laplacian |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Mean |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Mean Curvature |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Median |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Sdf Grid Offset |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Field to Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Prune Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Voxelize Grid |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Volume Nodes - Primitives
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
Volume Cube |
Simulation Nodes
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|
Simulation Zone |
Material Nodes
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Replace Material |
||||||||||||||
Material Index |
||||||||||||||
Material Selection |
||||||||||||||
Set Material |
||||||||||||||
Set Material Index |
Texture Nodes
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brick Texture |
||||||||||||||
Checker Texture |
||||||||||||||
Gabor Texture |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Gradient Texture |
||||||||||||||
Image Texture |
||||||||||||||
Magic Texture |
||||||||||||||
Musgrave Texture |
||||||||||||||
Noise Texture |
||||||||||||||
Voronoi Texture |
||||||||||||||
Wave Texture |
||||||||||||||
White Noise Texture |
Additional changes since version 3.5:
The Image Texture node has a new mirror extension type
Utilities Nodes
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For Each Element |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Index Switch |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Menu Switch |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Random Float |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Random Value |
- |
- |
||||||||||||||
Repeat |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||||
Switch |
- |
- |
||||||||||||||
Random Rotation |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Utilities Nodes - Color
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blackbody |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Gamma |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Color Ramp |
||||||||||||||||
Combine RGB |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Combine Color |
- |
- |
- |
- |
- |
|||||||||||
MixRGB |
- |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||
Mix Color * |
- |
- |
- |
- |
- |
- |
||||||||||
RGB Curves |
- |
- |
||||||||||||||
Separate RGB |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Separate Color |
- |
- |
- |
- |
- |
* The nodes MixRGB and Mix Color are referred to as “Mix” in the title of the node.
Utilities Nodes - Text
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Format String |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Join Strings |
||||||||||||||
Match String |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Replace String |
||||||||||||||
Slice String |
||||||||||||||
Find in String |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||
String Length |
||||||||||||||
String to Curves |
||||||||||||||
String to Value |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Value to String |
||||||||||||||
Special Characters |
Utilities Nodes - Vector
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radial Tiling |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Vector Curves |
- |
- |
||||||||||||||
Vector Math |
||||||||||||||||
Vector Rotate |
- |
|||||||||||||||
Combine XYZ |
||||||||||||||||
Mix Vector |
- |
- |
- |
- |
- |
- |
||||||||||
Separate XYZ |
||||||||||||||||
Combine Cylindrical |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Combine Spherical |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Separate Cylindrical |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Separate Spherical |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Utilities Nodes - Bundle
5.0 |
|
|---|---|
Combine Bundle |
|
Separate Bundle |
|
Join Bundle |
Utilities Nodes - Closure
5.0 |
|
|---|---|
Closure |
|
Evaluate Closure |
Utilities Nodes - Field
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Accumulate Field |
|||||||||||||
Field at Index |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||
Evaluate at Index |
- |
- |
- |
- |
|||||||||
Interpolate Domain |
- |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Evaluate on Domain |
- |
- |
- |
- |
|||||||||
Field Average |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Field Min & Max |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Field Variance |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Utilities Nodes - Math
2.92 |
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bit Math |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||
Boolean Math |
||||||||||||||||
Clamp |
||||||||||||||||
Float Compare |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Compare Floats |
- |
- |
Yes ⇲ |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Compare |
- |
- |
- |
|||||||||||||
Float Curve |
- |
- |
||||||||||||||
Float to Integer |
- |
- |
||||||||||||||
Hash Value |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Integer Math |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Map Range |
||||||||||||||||
Math |
||||||||||||||||
Mix |
- |
- |
- |
- |
- |
- |
Utilities Nodes - Matrix
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|
Combine Matrix |
|||||
Combine Transform |
|||||
Invert Matrix |
|||||
Matrix Determinant |
- |
||||
Multiply Matrices |
|||||
Project Point |
|||||
Separate Matrix |
|||||
Separate Transform |
|||||
Transform Direction |
|||||
Transform Point |
|||||
Transpose Matrix |
Utilities Nodes - Rotation
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Align Euler to Vector |
Yes ⇲ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
||||||||
Align Rotation to Vector * |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|||||
Axes to Rotation |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
||||
Axis Angle to Rotation |
- |
- |
- |
- |
- |
- |
- |
|||||||
Euler to Rotation |
- |
- |
- |
- |
- |
- |
- |
|||||||
Invert Rotation |
- |
- |
- |
- |
- |
- |
- |
|||||||
Mix Rotation |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Rotate Euler |
Yes ⇲ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
Yes ¹ |
|||||||
Rotate Rotation |
- |
- |
- |
- |
- |
- |
- |
- |
||||||
Rotate Vector |
- |
- |
- |
- |
- |
- |
- |
|||||||
Rotation to Euler |
- |
- |
- |
- |
- |
- |
- |
|||||||
Rotation to Quaternion |
- |
- |
- |
- |
- |
- |
- |
|||||||
Quaternion to Rotation |
- |
- |
- |
- |
- |
- |
- |
¹ The nodes Rotate Euler and Align Euler to Vector are still included in version 4.2+, but are marked as “Deprecated” and should no longer be used.
Group Nodes
2.93 LTS |
3.0 |
3.1 |
3.2 |
3.3 LTS |
3.4 |
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Group Input |
|||||||||||||||
Group Output |
Generate Nodes
5.0 |
|
|---|---|
Array |
|
Curve to Tube |
|
Scatter on Surface |
Hair Nodes
Note
These nodes are node group assets that are included in the bundled “Essentials” asset library.
Hair Nodes - Deformation
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Blend Hair Curves |
|||||||||
Displace Hair Curves |
|||||||||
Frizz Hair Curves |
|||||||||
Hair Curves Noise |
|||||||||
Roll Hair Curves |
|||||||||
Rotate Hair Curves |
|||||||||
Shrinkwrap Hair Curves |
|||||||||
Smooth Hair Curves |
|||||||||
Straighten Hair Curves |
|||||||||
Trim Hair Curves |
Hair Nodes - Generation
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Duplicate Hair Curves |
|||||||||
Generate Hair Curves |
|||||||||
Interpolate Hair Curves |
Hair Nodes - Guides
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Braid Hair Curves |
|||||||||
Clump Hair Curves |
|||||||||
Create Guide Index Map |
|||||||||
Curl Hair Curves |
Hair Nodes - Read
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Curve Info |
|||||||||
Curve Root |
|||||||||
Curve Segment |
|||||||||
Curve Tip |
|||||||||
Hair Attachment Info |
Hair Nodes - Utility
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Attach Hair Curves to Surface |
|||||||||
Redistribute Curve Points |
|||||||||
Restore Curve Segment Length |
Hair Nodes - Write
3.5 |
3.6 LTS |
4.0 |
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|---|---|---|
Set Hair Curve Profile |
Normals
4.1 |
4.2 LTS |
4.3 |
4.4 |
4.5 LTS |
5.0 |
|
|---|---|---|---|---|---|---|
Smooth by Angle |
Note
The node Smooth by Angle is a node group asset that is included in the bundled “Essentials” asset library.
Math Nodes
Most mathematical operations hide behind the nodes Math and Vector Math, which can be found in the category Utilities and Vector respectively.
So if you see a node that does not appear with its name in the above list, it is almost certainly one of these two nodes whose property has been set to a specific mathematical operation, and thus also shows the corresponding name in the title.
Vector Math Nodes
The operations available in Vector Math are:
2.92 |
2.93 LTS |
3.0+ |
|
|---|---|---|---|
Add |
Yes |
Yes |
Yes |
Subtract |
Yes |
Yes |
Yes |
Multiply |
Yes |
Yes |
Yes |
Divide |
Yes |
Yes |
Yes |
Multiply Add |
- |
- |
Yes |
Cross Product |
Yes |
Yes |
Yes |
Project |
Yes |
Yes |
Yes |
Reflect |
Yes |
Yes |
Yes |
Refract |
- |
Yes |
Yes |
Faceforward |
- |
Yes |
Yes |
Dot Product |
Yes |
Yes |
Yes |
Distance |
Yes |
Yes |
Yes |
Length |
Yes |
Yes |
Yes |
Scale |
Yes |
Yes |
Yes |
Normalize |
Yes |
Yes |
Yes |
Wrap |
Yes |
Yes |
Yes |
Snap |
Yes |
Yes |
Yes |
Floor |
Yes |
Yes |
Yes |
Ceil |
Yes |
Yes |
Yes |
Modulo |
Yes |
Yes |
Yes |
Fraction |
Yes |
Yes |
Yes |
Absolute |
Yes |
Yes |
Yes |
Minimum |
Yes |
Yes |
Yes |
Maximum |
Yes |
Yes |
Yes |
Sine |
Yes |
Yes |
Yes |
Cosine |
Yes |
Yes |
Yes |
Tangent |
Yes |
Yes |
Yes |
Math Nodes
The operations available in Math are as follows (these are equally available in all versions):
All Versions |
|
|---|---|
Functions: |
|
Add |
|
Subtract |
|
Multiply |
|
Divide |
|
Multiply Add |
|
Power |
|
Logarithm |
|
Square Root |
|
Inverse Square Root |
|
Absolute |
|
Exponent |
|
Comparison: |
|
Maximum |
|
Less Than |
|
Greater Than |
|
Sign |
|
Compare |
|
Smooth Minimum |
|
Smooth Maximum |
|
Rounding: |
|
Round |
|
Floor |
|
Ceil |
|
Truncate |
|
Fraction |
|
Modulo * |
|
Wrap |
|
Snap |
|
Ping-Pong |
|
Trigonometric: |
|
Sine |
|
Cosine |
|
Tangent |
|
Arcsine |
|
Arccosine |
|
Arctangent |
|
Arctan2 |
|
Hyperbolic Sine |
|
Hyperbolic Cosine |
|
Hyperbolic Tangent |
|
Conversion: |
|
To Radians |
|
To Degrees |
|
Clamp |
* In Blender version 4.0, the Modulo node has been split into two options:
Truncated Modulo: Outputs the remainder once the first value is divided by the second value.
Floored Modulo: Returns the positive remainder of a division operation.
…and if you still see a node somewhere in a screenshot/tutorial that is not listed here, then it is most likely an individually assigned title…
Tip
…A personal addition…
This list has been put together over many years by quellenform and is updated from time to time.
If you have any suggestions for improvements or changes, feel free to suggest them on GitHub.
If you would like to support the maintenance of this list, please feel free to do so here. Thank you!